Research

* In the PDF files of talk slides, the aesthetic appearances might not be good and animations are broken. The notes of talk included in the PPT version are also lost.

Journal

Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface Reconstruction

PoissonPU.jpg

Yukie Nagai, Yutaka Ohtake and Hiromasa Suzuki
Computer Graphics Forum, Vol. 28, No. 5. 2009.
(Eurographics Symposium on Geometry Processing 2009)

We propose a novel method for smoothing partition of unity (PU) implicit surfaces consisting of sets of nonconforming linear functions with spherical supports. We derive new discrete differential operators and Laplacian smoothing using a spherical covering of PU as a grid-like data structure. These new differential operators are applied to the smoothing of PU implicit surfaces. First, Laplacian smoothing is performed for the vector field defined by the gradient of the PU implicit surface, which is then updated to reflect the smoothing of the gradient field. This process achieves a method for noise robust surface reconstruction from scattered points.


[Domestic Journal Publications]

2010 1 domestic refereed journal publicaion
2007 2 domestic refereed journal publicaions

Conference Proceedings

Outlier/Noise-Robust Partition of Unity Implicit Surface Reconstruction

PUwithGC.jpg

Yukie Nagai, Yutaka Ohtake, Hiromasa Suzuki, and Hideo Yokota
Geometric Computing Workshop on Asian Conference on Design and Digital Engineering, GC-2-3,
(Jeju, Korea, 25--28 August, 2010), pp. 454-460, 2010.

In this paper, we propose an algorithm for outlier/noise-robust surface reconstruction based on a partition of unity (PU) approach. PU based surface reconstruction is a local method that covers an area including sampling points with spherical supports of local approximations, and then generates an approximation function whose zero-level sets approximate the surface. This algorithm has many advantages including representation of fine details, and fast and memory efficient computation. Many of these advantages are realized with the locality of PU however, it is also the reason of outlier/noise-instabilities. Unfortunately, scanned data generally contain much amount of noise, and hence improving the robustness of PU based algorithm is required. We achieve an outlier/noise-robust algorithm with integrating Graph-cut and diffusion of local approximations. Since the characteristics of outliers and noise are fundamentally different, overcoming these two with different approaches is reasonable. In our algorithm, first a spherical cover of an area containing input points is generated following the PU manner. And then Graph-cut is performed in order to determine spherical supports which are considered wrongly approximating affected by outliers. Finally, the PU approximation function is updated so that its gradient field smoothed. This smoothing is based on a diffusion of the local approximations. In this paper we show the effects of this integration approach for several scanned data sets.


Noise Robust Surface Reconstruction by Combining PU and Graph-cut

PUwithGC.jpg

Yukie Nagai, Yutaka Ohtake and Hiromasa Suzuki
Eurographics 2009 (Short paper), 2009

We present a novel method of reconstructing surfaces from 3D scattered points by combining Partition of Unity (PU) and a Graph-cut approach. PU is a local approximation technique, meaning that the surfaces obtained have high accuracy but are sensitive to noise. Graph-cut, on the other hand, is a global algorithm that is robust to noise but produces low-accuracy results because it is a discrete binary operation. Our algorithm combines these two methods to achieve robust, high accuracy surface reconstruction. First, a PU implicit function is constructed by covering a space containing a point cloud with spherical supports of linear polynomials. Graph-cut is then performed to separate the covered domain into inside and outside areas of the object to be reconstructed. Finally, we extract the zero-level of PU using the marching tetrahedra approach.


Extraction of Skeletal Meshes from Volumetric Data by Sparse Polynomial Approximation

skeleton

Yukie Nagai, Yutaka Ohtake, Kiwamu Kase and Hiromasa Suzuki
CGA'08 (8th Annual International Workshop on Computational Geometry and Applications), 2008

The skeletal structures of solid objects play an important role in medical and industrial applications. Given a volumetrically sampled solid object, our method extracts a well-connected and not-fragmented skeletal structure represented as a polygon mesh. The purpose is to achieve a noise-robust extraction of the skeletal mesh from a realworld object obtained using a scanning technology such as the CT scan method. We first approximate the input image intensity through a set of spherically supported polynomials that provide an adaptively smoothed intensity field, and then perform a polygonization process to find the extremal sheet of the field, which is regarded as a skeletal sheet in this research. In our polygonization, a subset of the weighted Delaunay tetrahedrization defined by a set of spherical supports is used as an adaptively sampled grid. The derivatives for detecting extremality are analytically evaluated at the tetrahedron vertices. We also demonstrate the effectiveness of our method by extracting skeletal meshes from noisy CT images.


Polygonizing Skeletal Sheets of CT-Scanned Objects by Partitioin of Unity Approximations

skeleton

Yukie Nagai, Yutaka Ohtake, Kiwamu Kase and Hiromasa Suzuki
SMI'08 (Shape Modeling International) (Poster), 2008

The skeletal structures of solid objects play an important role in medical and industrial applications. Given a volumetrically sampled solid object, our method extracts a nice-looking skeletal structure represented as a polygon mesh. The purpose is to achieve a noise-robust extraction of the skeletal mesh from a real-world object obtained using a scanning technology such as the CT scan method. We first approximate the input through a set of spherically supported polynomials that provide an adaptively smoothed intensity field, and then perform a polygonization process to find the extremal sheet of the field, which is regarded as a skeletal sheet in this research. In our polygonization, a subset of the weighted Delaunay tetrahedrization defined by a set of spherical supports is used as an adaptively sampled grid. The derivatives for detecting extremality are analytically evaluated at the tetrahedron vertices. We also demonstrate the effectiveness of our method by extracting skeletal meshes from noisy CT images.


[Domestic Conference Proceedings]

2011 1 domestic publication in a refereed conference proceedings
2009 1 domestic publication in a refereed conference proceedings [award-winning]

Talks

Differential Operators on Arbitrary Dimensional PU Spherical Covers

(Refereed)

Yukie Nagai, Yutaka Ohtake and Hiromasa Suzuki
Curves and Surfaces 2010, Avignon, France, June, 2010


[Domestic Talks]

Please refer the Japanese page.
2011 1 talk in domestic research conference
2010 4 talks in domestic research conferences
2009 2 talks in domestic research conferences
2008 2 talks in domestic research conferences
2007 1 talk in a domestic research conference
2006 1 talk in a domestic research conference

Thesis

[Ph.D thesis] Processing of Scanned Geometry Using Spherically Supported Functions


Supervisor: Professor Hiromasa Suzuki.

Thesis (Japanese characters are included only in the front page.)

[Master thesis]

(written in Japanese)

Information Science and Technology from Graduate School of Information Science and Technology, University of Tokyo, March, 2007.
Supervisor: Professor Kokichi Sugihara.

Research Flyer

PDF files are available with clicking the images.
  • Ph.D. thesis
  • Poster for Open Campus 2010, the University of Tokyo
  • Noise Robust Surface Reconstruction by Combining PU and Graph-cut.
  • Poster for Open Campus 2009,
    the University of Tokyo
  • Extraction of Skeletal Meshes from Volumetric Data by Sparse Polynomial Approximation
  • Polygonizing Skeletal Sheets of CT-Scanned Objects by Partitioin of Unity Approximations
    (poster for SMI '08)
  • Poster for Open Campus 2008,
    the University of Tokyo
  • Master thesis
    (Representing Smooth Boundary and Isotropic Tetrahedral Mesh Generation)
  • Master thesis
    (Isotropy Improvement via Vertex Insertion for 2D Triangular Meshes Generated by DistMesh)